Storage Clean Out-all items max golds
Weapon Mods:
M1 Crippling Sword Hilt
M2 Cruel Sword Hilt
M3 Barbed Sword Hilt
M4 Shocking Bow String
M5 Insightful Staff Head (+4)
Swords:
B1
Crippling Gladius of Shelter
Slashing Dmg: 15-22 (Req 9)
+13% (stance)
Armor +7 (vs. physical)
Lengthens Crippled by 33% (stacking)
Hammers
H1
Shocking War Hammer of Shelter
Lightning Dmg: 19-35 (Req 11)
+13%>50%
Armor +6 (vs. physical)
H2
Furious Giant Slayers Hammer
Blunt Dmg: 19-35 (req 11)
+14% (enchanted)
Double Adrenaline (9%)
H3
Sundering Foehammer
Blunt Dmg: 19-35 (req 10)
+14>50%
Armor Penetration 10/7 (real old, not a typo)
Axes
A1
Zealous Spiked Axe of Enchanting
Slashing Dmg: 6-28 (req 8)
Energy 1/-1
Enchants last 15% longer
A2
Zealous Spiked Axe of Tenguslaying
Slashing Dmg: 6-28 (req 9)
Energy 1/-1
Damage +17% (vs. Tengu)
A3
War Axe of Axe Mastery
Slashing Dmg: 6-28 (req 8)
+14%<50% (i feel i should make it clear this is below 50, all others are above 50, just want to avoid confusion)
Axe Mastery +1 (15%)
A4
Great Axe of Defense
Slashing Dmg: 6-28 (req 8)
Armor +5
A5
Shocking War Axe of Defense
Lightning Dmg: 6-28 (req 8)
+14% (vs. hexed)
Armor +5
A6 C/O 1k
Spiked Axe of Warding
Slashing Dmg: 6-28 (req 8)
+13% (stance)
Armor +6 (vs. elemental)
A7 C/O 1k
Fiery Spiked Axe of Enchanting
Fire Dmg: 6-28 (req 8)
+13%>50%
Enchants last 15% longer
A8
Heavy Great Axe of Axe Mastery
Slashing Dmg: 6-28 (req 9)
+13%/-10 armor (while attacking)
Lengthens Weakness by 33% (stacking)
Axe Mastery +1 (16%)
A9
Furious Great Axe of Shelter
Slashing Dmg: 6-28 (req 8)
+14% (enchanted)
Double Adrenaline (8%)
Armor +6 (vs. physical)
A10 C/O 1k
Shocking Cleaver of Enchanting
Lightning Dmg: 6-28 (req 8)
+14%>50%
Enchants last 16% longer
Shields
S1
Skull Shield
Armor: 16 (req 10 tactics)
Health +28 always
S2
Sharktooth Shield of Fortitude
Armor: 16 (req 13 tactics)
Health +27 always
Inscription Strength of Body
Reduces Deep Wound 20% (stacking)
S3
Tower Shield
Armor: 16 (req 10 strength)
Reduces Blind 20% (stacking)
S4
Tower Shield
Armor: 16 (req 9 strength)
Reduces Weakness 20% (stacking)
S5
Ornate Buckler
Armor: 16 (req 9 tactics)
Health +43 (enchanted)
S6
Wooden Buckler
Armor: 16 (req 9 tactics)
Health +41 (enchanted)
S7
Ornate Buckler
Armor: 16 (req 11 tactics)
Reduces Crippled 20% (stacking)
all items are subject to be sold in game, most of this stuff has been sitting in storage for very long, i quit playing for a long time, but now im back and want some room
Last edited by Gamba Chimelu; Oct 01, 2007 at 04:10 AM // 04:10..
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